import math,sys,pygame

class Punch():
    def __init__(self,player):
        self.damage = 5
        self.surface = pygame.image.load("rsc/fatpriest/punch3.png")
        self.rect = self.surface.get_rect()
        self.place(player.rect.center)
        self.radius = 3

        
    def place(self, pt):
        self.rect.center = pt
     
    def go(self, player):
        self.place([player.rect.center[0]-10, player.rect.center[1]+2])